{"id":799410,"date":"2022-08-06T09:56:17","date_gmt":"2022-08-06T09:56:17","guid":{"rendered":"https:\/\/telecomlive.in\/web\/2022\/08\/06\/mobile-gaming-market-falls-nearly-10-in-first-half-of-2022-report\/"},"modified":"2022-08-06T09:56:17","modified_gmt":"2022-08-06T09:56:17","slug":"mobile-gaming-market-falls-nearly-10-in-first-half-of-2022-report","status":"publish","type":"post","link":"https:\/\/telecomlive.in\/web\/2022\/08\/06\/mobile-gaming-market-falls-nearly-10-in-first-half-of-2022-report\/","title":{"rendered":"Mobile gaming market falls nearly 10% in first half of 2022: Report"},"content":{"rendered":"<p>The majority of mobile game genres saw a decline in sending and downloads in the first half of 2022, with the total mobile gaming market falling 9.6 per cent year-over-year, says a new report.<\/p>\n<p>According to a new Sensor Tower Game Intelligence data, the mobile gaming market dropped to $11.4 billion in the first half of 2022. Arcade and Tabletop games were the only categories to see revenue increase.<\/p>\n<p>Arcade game revenue increased 14.8 per cent year-over-year to around $176 million. Other genres &#8212; from hypercasual to RPG &#8212; declined, AppleInsider reported.<\/p>\n<p>Racing games saw the greatest drop with a 28.8 per cent decline in revenue year-over-year, and geolocation augmented reality games dropped 26 per cent in the same period.<\/p>\n<p>In addition to the drop in revenue, mobile game downloads also fell 2.5 per cent year-over-year to 2.4 billion.<\/p>\n<p>Revenue for just the second quarter of 2022 decreased by 11.4 per cent to $5.6 billion, although downloads remained relatively flat at 1.2 billion.<\/p>\n<p>The report attributes the overall drop in the mobile gaming market to a variety of headwinds and challenges, including inflation, the end of Covid-19 lockdowns, and privacy changes like the deprecation of the IDFA tag.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The majority of mobile game genres saw a decline in sending and downloads in the first half of 2022, with the total mobile gaming market falling 9.6 per cent year-over-year, says a new report. According to a new Sensor Tower Game Intelligence data, the mobile gaming market dropped to $11.4 billion in the first half of 2022. Arcade and Tabletop games were the only categories to see revenue increase. Arcade game revenue increased 14.8 per cent year-over-year to around $176 million. Other genres &#8212; from hypercasual to RPG &#8212; declined, AppleInsider reported. Racing games saw the greatest drop with a [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[8],"tags":[],"class_list":["post-799410","post","type-post","status-publish","format-standard","hentry","category-telecom"],"acf":[],"_links":{"self":[{"href":"https:\/\/telecomlive.in\/web\/wp-json\/wp\/v2\/posts\/799410","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/telecomlive.in\/web\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/telecomlive.in\/web\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/telecomlive.in\/web\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/telecomlive.in\/web\/wp-json\/wp\/v2\/comments?post=799410"}],"version-history":[{"count":0,"href":"https:\/\/telecomlive.in\/web\/wp-json\/wp\/v2\/posts\/799410\/revisions"}],"wp:attachment":[{"href":"https:\/\/telecomlive.in\/web\/wp-json\/wp\/v2\/media?parent=799410"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/telecomlive.in\/web\/wp-json\/wp\/v2\/categories?post=799410"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/telecomlive.in\/web\/wp-json\/wp\/v2\/tags?post=799410"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}