Microsoft revives 1997’s Quake II game, completely recreated by Copilot Labs AI: All you need to know
Microsoft has just dropped something pretty cool for gaming and AI enthusiasts — a real-time, interactive version of Quake II powered entirely by artificial intelligence. It is now live as a research preview through Copilot Labs, and while it is still early days, it is giving everyone a glimpse into what the future of AI-generated gameplay might look like.
The company used its recently developed Muse AI models along with a new technique called WHAMM (short for World and Human Action MaskGIT Model) to build this version of the 1997 first-person shooter classic. WHAMM is an upgrade from a previous model and can now generate more than 10 frames per second — which is a big deal because earlier versions could barely manage one.